Confession Time: I have never finished a game in “The Legend of Zelda” series. Until recently the only series installment I have ever played was The Legend of Zelda: The Oracle of Seasons and after a while, I grew bored of trying to figure out how to get to the next dungeon. Yet upon purchasing a new 3DS, my library that consisted of Super Smash Bros. and Mario Golf: World Tour – two excellent games – had grown a bit tired. Enter The Legend of Zelda: Ocarina of Time.
Like the rest of the world with internet access, I watch “Game of Thrones,” and with the fifth season fast-approaching, I was itching to get my fantasy fix. Now, I understand there is a vast difference between George R.R. Martin’s cynical fantasy saga and the classic hero tale in the Shigero Miyamoto’s 16-game series but I was also ready for a narrative-driven game on my new handheld.
A little personal history lesson: until I won an OG Xbox, my only dedicated game machine was in a Game Boy, along with its pocket, color and advance iterations. Even with entries like “Links Awakening,” I never got into the series. It was only after seeing the story cutscene in “Oracle of Seasons” at a Best Buy trial kiosk, that I decided I was ready for an adventure. As I said before, that adventure only lasted so long.
Ocarina of Time is widely considered to be not only one of the greatest games in the series but one of the greatest of all time. With the series being a gaping hole in my gaming history, I thought if any of games in the series would bring me in, this would be it. Throw that in with a traditional third-person adventure being more welcoming than a top-down view and I was ready to go.
After braving the inside of the Deku Tree, Dodongo’s Cavern and Inside Jabu-Jabu’s Belly, I’m sold. Granted, I found the Inside of Jabu-Jabu’s Belly to be a bit cumbersome and I had to resort to a walkthrough more than once but as the mechanics become more apparent, the more the game has me hooked.
I’ll have more as move through the adventure to save Hyrule.